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Third Age Total War: Strategies and Techniques for Upgrading Settlements and Boosting Your Military



- New factions.- Lots of new lore accurate custom settlements and locations.- New units and characters.- A new feature called "Ruins", allowing the player to explore iconic places in search for treasure and artifacts.- Tons of fixes for bugs from the original TATW 3.2. and the original Medieval 2.- New mechanics for settlement upgrade of each faction.- Improved geography in strategical map.- New unique features for units, map and scripts.- New improved models and tetxures for units.- And much, MUCH more.




third age total war upgrade settlements



Rohan in itself is not a particularly powerful faction when it comes to units. You have almost no heavy infantry except Guards of Meduseld which can only be produced in Edoras. Your heavy cavalry is good but not much better than any other heavy cavalry and your archers are poor. In these cave scenarios, you have no advantages. The whole unit production of DAC is very slow, you need many fully upgraded settlements just to be able to retrain damaged armies every turn. A lot of times you won't be able to retrain due to lack of unit availability and you need to send units to far away settlements.


Settlement Administration refers to the building chain used to increase the size of your settlements in Total War: Three Kingdoms. Upgrading your Settlement offers you bonuses that include larger garrisons, more population capacity, more income, more reserve capacity, more building slots, better walls, prestige and faction-wide bonuses. It should be noted, however, that with each upgrade the required food is also increased to match your growing population. If one does not pay attention, the settlement might be left with too little food at which point faction support falls and people start leaving the province to go elsewhere where food is available.


Clicking on a settlement opens the province overview panel: on the left of which, is all the information about the owned settlements in full.Checking the box titled Tax Province will provide your faction with increased income, but also negatively effect the public order. Hovering over Income will show you what buildings in your settlements are providing you with money. Un-ticking this box increases the number next to the public order total. This number is the amount that public order will change by next turn. Hovering over this will show what is affecting this number.


The campaign map for Total War: Attila spans from Bactria to Lusitania and from Caledonia to Garamantia in the Sahara. Provinces are groupings of three regions, and each region within a province can be conquered separately. The number of cities and regions is different from Total War: Rome II, but the size of the map is similar. The map of Total War: Attila further extends into modern-day Russia in lieu of the eastern provinces of the Hindu Kush found in Total War: Rome II, shifting the player's attention to the nomadic Huns. The largest settlement in a province is designated as the province capital. These province capitals have more building slots than the other settlements and are also walled at the start of the game, though in a change from Rome II the small settlements can eventually be upgraded to have walls.


As Total War: Attila embraces an era of great change with the people of Europe migrating across the campaign map, Attila adds a new dimension in the form of a faction's religious conversion in the game that brings an array of unique benefits across the player's empire depending on the religion that they choose to favour. The presence of a faction's state religion offers bonuses, including provincial edicts assigned, temple buildings, churches, and even character traits. These factors all play an important role in how dominant the player's religion is over a province. If a province has a population with several religions, it can have a negative effect on public order and thus lead to revolts. Factions also suffer or gain religious penalties when engaging in diplomacy with each other depending on their chosen religious affinity. Should the player choose to convert to a new religion, their faction's overall population must have at least 35% of that religion to convert. To find which religion is dominant in a region, the campaign map may be searched using the religion filter provided. For players who choose Christianity as their state religion, the five cities of Rome, Constantinople, Aelia Capitolina, Antioch, and Alexandria that formed part of the Pentarchy have the exclusive option for their churches to be upgraded to "Holy See" status, which comes with major bonuses. The game includes a total of 13 religions available throughout the campaign map, although the effects of minor religions are not fully understood.


Total War: Warhammer has introduced a whole host of new players to the world of Warhammer Fantasy, and that's partly because the games are so great at bringing the lore to life. However, if you want to learn even more about the setting's locations and characters, Legendary Lore by thesniperdevil might add a little more flavor to your campaign. As you explore new regions, defeat legendary lords, upgrade settlements, and recruit units, you'll get a nice box with some text telling you about each. It's a great way of learning more about the world with little bits of bitesized lore.


You are allowed to upgrade settlements to cities. You can choose whether to upgrade a coastal settlement to a city or to a harbor settlement. Subsequent conversion of a city into a harbor settlement or vice versa is prohibited.


Anyways, I noticed that over half of these provinces are at the brink of revolt, while the other half are very happy with me. I'm going to start a new campaign, but in my previous campaign, I pretty much just have a simple policy towards the settlements: If it's a city(minor, large, huge), exterminate; If it's a town, enslave. In some cities, such as Athens, Corinth, Londinium, Siwa, Babylon, Byzantium, Syracuse, and Sparta, this simplified policy gave me a lot of dinari, and the population is more or less loyal. But in other cities, such a Jerusalem, Alexandria, Corduba, Scallabis, Tarsus, Antioch, and Mazaka, I have almost continuous riots and civil revolts.As it is now, my cities in Greece, Italy, and in Asia Minor are the only thing keeping my economy afloat. I'm in debt in all African cities, except Carthage. I read in these forums of people going up and beyond several hundred thousands of dinari, but my peak for a turn was at 50,000 dinari. Currently, I make around 8,000 dinari per turn.I'm starting a new campaign, as I mentioned before. And my question is this:When I take an enemy region, what should be my actions towards it? AuthorReplies: Boyo Legionary (id: cymruwarrior) posted 25 November 2004 01:49 EDT (US) 1 / 20 Well it really depends on what and where the enemby region is, and what your overall strategy for dealing with the enemy is.If you want to weaken the enemy without burdening yourself with extra settlements to look after, you might want to capture it, exterminate (plus maximum loot), and sell all the buildings that can be sold, then move your army out and let it revolt.Otherwise, its the usual for intergrating it into your Empire.Bah! Gaj Legionary posted 25 November 2004 10:37 EDT (US) 2 / 20 I always exterminate. Always. Because the population boom and public health boosts happiness, I immediately demolish the foreign temples and begin building my own. I also don't build farms, because that will eventually force cities to have population of 30,000+, which is a whole lot of squalor. Capua, in my Scipii campaign, is hovering right above 24,000 people. .If there are certain areas that are constantly rebelling, try moving your capital close to them; it worked for me. Also, try to "build over" (upgrade) foreign buildings to your cultural equivelant. And of course, build entertainment buildings. And watch out for enemy spies.GAJ guy6324 Legionary posted 25 November 2004 23:35 EDT (US) 3 / 20 in foreign cities i noticed that some of the basic buildings (eg docks) often have the same naems as their roman versions but different pictures. do these buildings add to the cultural penalty if i dont destroy and rebuild them? AnkhX100 Legionary posted 26 November 2004 03:21 EDT (US) 4 / 20 Quote:


This study was conducted in Afshar area, located in District 5 (D5) within Kabul City (Figure 2). The population of this district is approximately 320,000 (2012 estimation). Most of the informal settlements in this district are located in flat and agriculture land while some are located on the mountain slopes. The areas located on flat land have mostly been upgraded. The Afshar area, one of the upgraded areas was purposively selected for this study for a number of reasons. First, compared to other informal areas which have been upgraded recently, the Afshar area has been upgraded over past five years, which offers adequate time to analyses effects. Secondly, the land is located in a flat area, as compared to other informal areas, which made it much easier to access


The expedition you are appointed to command is to be directed against the hostile tribes of the six nations of Indians, with their associates and adherents.1 The immediate objects are the total destruction and devastation of their settlements and the capture of as many prisoners of every age and sex as possible. It will be essential to ruin their crops now in the ground and prevent their planting more.


The new prime minister has endorsed the Oslo II accords' core compromise. He accepts Palestinian control over the principal cities of the West Bank and Gaza Strip as long as the future of Israel's settlements and 150,000 settlers is secured. Yet while Netanyahu is prepared to accept less than a total Israeli victory in the occupied territories, he is determined to exploit Israel's power to secure a position of preeminence throughout the region. 2ff7e9595c


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